This change makes handling objects a little easier, thanks YoYo Games! I've gone through and made sure the function instance_create_layer() has been used throughout the code. Speaking of layers, the function "instance_create()" was replaced in GMS2 by instance_create_layer() and instance_create_depth().Properly set up layers for the rooms, since GMS2 uses them rather setting depth for each object.All code has been re-written to take advantage of the latest version of GMS. So it's bye bye to all the auto-generated scripts that get created when importing the GMS1.4 code into GMS2. It's been a long while since I updated this project, nearly two years in fact, but now I'm used to how GameMaker Studio 2 works I thought it was time I made use of it's features.
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